GAMES
Playable works, interactive prototypes, and browser-based systems that use game logic as a way to stage choice, intimacy, control, and refusal.
Opt-Out.io
A branching interactive fiction about consent, platform governance, and the illusion of exit.
Opt-Out.io is a visual novel and interactive system that follows a user moving through a fictional digital platform where every choice is framed as participation. The work uses branching dialogue, interface prompts, and scripted decision points to question whether opting out is truly possible inside systems designed to capture attention, behavior, and data.
OmiTV: Date Your Local Online Graveyard Shift Girl
A late-night video chat simulation where affection, visibility, and attention become measurable states.
OmiTV is a browser-based interactive horror game that stages a fictional late-night cam-to-cam encounter. The player interacts through webcam-detected gestures, while the system translates bodily movement into affective values such as attention, affection, hesitation, and refusal.