STATUS: CONNECTING...
OmiTV Date Your Local Online Graveyard Shift Girl
A browser-based interactive horror experience where webcam gestures, unstable feedback, and hidden affective metrics turn intimacy into a system to be performed.
Platform intimacy as
a haunted interface.
OmiTV is a browser-based interactive horror project that simulates a late-night video chat encounter. The user enters what appears to be a spontaneous cam-to-cam interaction, but the exchange is shaped by webcam-detected gestures, unstable feedback, and partially hidden metrics such as affection, visibility, and geographic proximity.
The work asks how digital intimacy is structured by systems that capture attention, prolong anticipation, and train users to pursue legibility under opaque conditions. The user begins as a chooser, browsing a female-coded figure to engage with. Over time, that agency shifts. The user becomes a supplicant, learning to perform the system’s language in order to receive partial recognition.
Drawing from dating app logic, anonymous video chat culture, feminist horror, and early Web 2.0 attention-capture aesthetics, OmiTV turns platform-mediated desire into a playable encounter. Glitches, delays, popups, and distorted feedback are not decorative effects. They are the project’s argument made experiential.
WEBCAM PRESENCE
The user’s body enters the interface as a visible and measurable signal. The camera does not simply display the user. It turns them into input.
GESTURE INPUT
Verbal exchange is replaced by limited bodily gestures. The user can move, wait, repeat, and infer. The system decides what those actions mean.
HIDDEN METRICS
Affection, visibility, and proximity operate as partially exposed system values. The user adapts without fully knowing the rules.
GLITCH FEEDBACK
As interaction progresses, visual distortion and unstable response timing reveal the platform logic beneath the fantasy of connection.
From private browser encounter to public performance.
In its installation form, OmiTV shifts a private late-night video chat into a witnessed public encounter. The user performs gestures in front of the webcam while others may watch their hesitation, adjustment, and attempts to satisfy a system they cannot fully read.
This public setting makes the project’s central condition literal: platform intimacy was never fully private. It has always been performed for a system that watches, records, evaluates, and returns only partial feedback.
Browser-based interactive horror experience
Webcam-detected gestures
Playable web prototype / installation-capable project
Platform-mediated intimacy, feminist horror, attention capture, critical interface design
Thesis prototype, 2026